Remember Me: Much promise, not enough delivery
Remember Me is that rare game whose failures are made prominent by its successes.
In the near future mankind has adopted the use of the Sensen, a device that stores, uploads, and downloads memories. Memory-sharing and trading are possible, as is total recall and the ability to forget the bad stuff that happened to you. This powerful technology is monopolized by a single corporation called 'Memorize', and it has changed our entire culture. The story takes place in Neo-Paris, where you play as a memory-hunter named Nilin.
Nilin is an expert at stealing and 'remixing' (altering) people's memories, and is a central figure in the rebel Errorist movement. In this capacity you quickly learn that the gift of Sensen has not been without cost, as there is a dark underbelly in Neo-Paris society: memory-corrupted and insane leapers, slums where memories are traded like drugs, a ruthless force of Enforcers, mega-prisons where captives' entire memories are stolen. Memorize has created a utopia for the haves, and a dystopia for the have-nots. Nilin herself is a victim of the system as she is captured and has her memories erased. Her rescuer and Errorist leader, the mysterious Edge, offers the only context in which Nilin can know herself. You are thrust with her into Neo-Paris, to save the city from Memorize and to discover Nilin's past.
It is a brilliant premise that the game fails to live up to. An early problem the player will face is the plot: it's the sort that only works by letting the player get to know and care about the characters. Nilin herself is an excellent heroine, capable and determined, openly suspicious of Edge and emotionally vulnerable: she feels alive. Her journey is sadly saddled with a supporting cast that is uniformly one-dimensional if not tacky (Bad Request comes to mind). The plot's developments and twists fail to cause much reaction -- it is functional, but no more.
There are a lot of nifty touches in the gameplay, with Sensens and Nilin skilfully manipulating them, having practical implications. You can steal memories and retrace people's steps to navigate new areas, you can remix people's memories in really cool Inception-esque sequences, and you have a series of powers that mess around with Sensens to various effects. You can make robots shoot their allies, or go invisible by blocking their Sensens' perception of you. Your 'gun' is a device that overloads systems by sending spam and junk data at them. However, these are side features in a game that is mostly about punching and kicking things. The combat is combo-based, with various moves configured to have different effects. Different enemies are vulnerable to different tactics, and you have to customize your combos to adapt to changing needs. It's not a bad system, and Nilin has a very acrobatic fighting style that looks believable on her, but it loses its novelty soon, especially as there are far too many fight sequences in a game that could have done without. When you aren't fighting, you are jumping around; and here is another weakness as the platforming is weak and too easy as there are waypoints at every jump telling you where to go. It doesn't help that the camera does silly things either. There is a frankly brilliant touch in that there are scripted sequences where Nilin jumps, grabs onto something, it breaks, and she falls and has to limp around in pain for a while. A refreshing change from Assassin's Creed: cities aren't designed for the protagonist to clamber around in. Still, such novelties don't stop the platforming from being lacklustre.
The biggest missed opportunity is the linearity of the game. You can't go off on your own to discover Neo-Paris; a great pity as the city is brilliantly conceived and beautifully designed. The initial slum you find yourself in is the only time you can really have a look at what the world of Remember Me has to offer. You can learn more about the world by picking up little Mneist Caches that have snippets of historical information, but it's not enough. An open-world format would have been excellent.
The verdict: Remember Me is a game that promises much but delivers little. It is a brilliant concept with a great main character, hampered by a weak story and generic gameplay. It's worth playing still, but don't go out of your way to get it.
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