Mark
Dacascos
The
latest incarnation of the Crow speaks out
My
then-girlfriend and I were walking down a street in San Francisco's
Chinatown. I had just finished teaching a class at my mom's (Malia)
studio, and we were going to grab some lunch.
Two men approached
us and one of them asked me if I was an actor.
I said, "no,"
since I really wasn't at the time, and we proceeded to walk away.
The same man then
said it didn't matter, and asked me if I'd like to audition for a
movie. I could feel my girlfriend squeezing my hand, signaling for
us to get out of there. In most cases it would have probably been
the right thing to do, but the man assured us it was a legitimate,
dramatic film. He said he was the assistant director. He seemed sincere,
so I took his card and told him I'd think about it.
I did call and
figured if it was something I didn't feel good about, I could always
walk away. I showed up at the office on the appointed day, and was
met by the "card" man. I was led to a meeting room where
a long table occupied most of the space. At the table sat a couple
of men, a couple of women, and the director -- a tall, slim, Chinese
man who appeared to be in his early thirties. He was very friendly
and asked me some questions about myself. Our conversation lasted
about 15 minutes. I can't remember if he actually had me "read"
for him, but I do remember being really nervous.
A few days later,
I was surprised to receive a phone call from Chris (the card man),
actually the assistant director, telling me I got the job. I would
be playing the boyfriend of one of the "lead" girls. It
was a supporting role and they had me scheduled to work about a week.
The first day
on set, I found myself face to face with one of the most beautiful
women I had ever seen. Chris told me she was already a big star in
China, having done movies since she was a kid. This, however, was
going to be her first film in America. This was the first time I had
ever even seen a movie camera, let alone been in front of one. One
could say I was a little nervous.
I finished my
week and had a great time working. I only wished I had had some knowledge,
any knowledge, of the art and craft of acting. By the time the movie
was finished with post-production, all of my scenes were on the cutting
room floor. I like to think it was because the director had shifted
the story's emphasis on a couple of the other characters and my character
just wasn't relevant to the change. Of course, it could also have
been because I was just horrible.
That was sixteen
years ago, and the movie was called "Dim Sum." It was directed
by Wayne Wang, who later directed " The Joy Luck Club."
The assistant
director whom I became friends with was Chris Lee, from Hawaii, who
went on to become president of Tri-Star (his brother Jeff taught me
how to surf!).
And the beautiful
actress I played the boyfriend of was the extremely talented Joan
Chen. She has since starred in many movies, including "The Last
Emperor" and "Heaven and Earth," but has most recently
made her directorial debut with her film, "Xiu Xiu." I've
seen it twice and think it's amazing.
Anyway, "Dim
Sum" was my first job as an actor, and I have Chris to thank,
so Chris, big Mahalo to you, brah!!! And Mahalo for letting us stay
at your house whenever we're on the North Shore!
I
started acting classes shortly after "Dim Sum," and I am
still taking classes. I've studied with several different teachers
over the years, but I feel as if I've found my mentor in Howard Fine.
I've been with him for the last seven years, and intend to continue
for many more.
Take
care. Aloha!
Mark's
Vital Statistics
Height: 5' 9 1/2"
Weight: 155 lbs
Hair: Brown
Eyes: Brown
Birthday: February 26, 1964
Birthplace: Honolulu, Hawaii
Heritage: Mark is Chinese, Japanese, Filipino, Irish
& Portuguese
Marital status: Married in January 1998 to Julie
Condra
Children: Makoalani Charles, December 31st, 2000
Favorite actors: Bruce Lee, Mel Gibson, Tom Hanks
Favorite color: Navy Blue
The
Crow: A Mythology
By
Gokhra
“People
once believed that when someone dies, a Crow carries their soul to
the land of the dead, but sometimes something so bad happens that
a terrible sadness is carried with it and the soul can't rest. Then
sometimes, just sometimes, the Crow can bring the soul back and put
the wrong things right."
I
was 14 when I first saw blurry pirated cinema hall print of the movie
on video tape and those lines stuck in memory. The Crow is simply
a mythology and it is one that has inspired countless artists and
storywrtiwers. It started off as a comic and was later adapted for
movies and a television series. The writer was O'Barr. At the age
of 18, a drunk driver killed his fiancee. Shortly afterwards, he started
work on "The Crow" as a way to work through his anger and
sorrow over the death. This was early 1980/81. O'Barr spent the 80's
doing odd jobs and working on the comic until it was discovered and
published in 1989.
The
Crow is a gritty tale of death and revenge. The comics usually feature
muted shades that seem to highlight the sadness even more. There are
several different characters for the different comics, movie and novels.
The basic story is that someone dies a wrongful death and comes back
to exact revenge. The person who comes back is rather like an immortal
in the sense that he (and in one case she) cannot be killed no matter
what. Shoot them, burn them or run them down and they will be back
haunting you. Of course there is a catch to this indestructibility.
It works as long as the acts are being carried out on behalf of the
dead. If anything is done for the living the Crow will bleed but hey,
it is only temporary.
The
first movie adaptation starred Brandon Lee, son of famed action hero
Bruce Lee, and was based on the original story. Eric Draven and his
fiancee Shelly Webster (Sofia Shinas) plan to get married on Halloween.
The night before their wedding was called Devil's Night and that's
when they were killed. Because their death was so terrible and their
love so strong, the Crow brings Eric back to life "to put the
wrong things right." He comes back to kill the four gang members
who killed him and Shelly and then goes after the leader as a finale.
Brandon Lee died
with eight days worth of movie shooting left. The missing parts were
later completed using a body double.
The
went on to become a cult classic and spawned sequels. They even started
a television series that is currently being aired on Star World on
Saturdays at 6:30 in the evening. It's titled Stairway to Heaven and
is a continuation of the original plot. Here Eric Draven continues
to stay and help people in the real world. The lead is played out
by Mark Dacascos and it is a pretty interesting series except hat
it becomes a little too slow at times.
The Crow is a
terrific story albeit depressing. So far I have not aofundd a single
place in Dhaka where you can find the comics. Amazon and Barnes and
Nobles have these in stock but you will die in despair following the
wait in getting the order.
By
the way, Eric never had a last name in the comics. Draven was a take
on 'raven' and was created by the movie producers.
Crow
trivia:
Eric's body movements are based on punk icon Iggy Pop. The actual
physical look of Eric is based on Peter Murphy from the band Bauhaus.
The makeup design is not based on Alice Cooper or Kiss as is popularly
assumed.
Caliber
Comics published the first Crow comic in February 1989. In all, there
were four volumes put out by Caliber, numbered/titled 1-4. O'Barr
named each volume, but the name only appears inside of the volumes,
not on the cover. Caliber went out of business before O'Barr could
finish the comic. In late 1989, Tundra picked up the rights to the
story (at the same time, Jeff Most optioned it as a movie). They reissued
the four Caliber comics, combining them into two volumes. Tundra volume
one is entitled "Pain & Fear". Volume two is entitled
"Irony/Despair". The names reference the title of each volume
put out by Caliber Comics. In May 1992, O'Barr finally finished the
story and Tundra released volume 3, "Death". Not too soon
after, Kitchen Sink Press picked up the rights to The Crow and combined
all the Caliber/Tundra volumes into one graphic novel in late 1992.
PC Game Review
Unreal
II: The Awakening Special Edition
When
Unreal II: The Awakening was first released in early 2003, it failed
to meet the lofty expectations of critics and fans. Part of the disappointment
stemmed from a short, lackluster single-player campaign, or absence
of any multiplayer modes.
In response to
the criticism, Atari has rereleased Unreal II in a new "special
edition" package that includes both the single-player campaign
and a team-based multiplayer mode called "XMP" (which is
available as a free download for those who already own Unreal II).
The new XMP mode isn't all that original, but it offers a solid gameplay
experience.
There's
only one gameplay mode in XMP, and it's a take on the quintessential
capture-the-flag mode. Instead of capturing flags for points, the
goal in XMP is to gather artifacts. Each team starts a match with
two of four artifacts in its base. The first team to capture and possess
all four artifacts simultaneously is the winner. Before spawning into
the game, you'll choose to be one of three different classes: ranger,
tech, or gunner. Each of the three classes is prebuilt with a specific
kit of weaponry and items--the game doesn't allow for mixing and matching,
nor can you pick up weapons from dead enemies or comrades. All three
can revive a fallen teammate in the field (though only the rangers
can restore teammates to full health), and all classes have the ability
to fly a short distance using jetpacks.
All three classes
have distinct roles. The ranger acts as a combination of the traditional
medic and sniper classes, with the ability to heal teammates and attack
from extremely long range using the sniper rifle. The magnum pistol
and shock lance are the ranger's backup weapons. Though the ranger
is the flimsiest class, it's also the fastest, and its smoke grenades
can prove quite effective at providing cover when used by a skilled
player. The tech acts as the basic soldier and engineer, carrying
easy-to-use weapons like the assault rifle and shotgun, as well as
kits for deploying force fields and automated defense turrets. Techs
can also repair a teammate's shields. The final class is the gunner,
who compensates for his slow speed by having the thickest shields
and the heaviest weapons, including a rocket launcher, a flamethrower,
and mines.
Though the game
may seem simple with just three fixed classes to choose from, Unreal
II XMP is actually fairly complicated and offers significant depth.
Littered around the maps are a variety of fixtures, including energy
generators, spawn points, vehicle spawns, and manned turrets. These
pieces of machinery can be captured and are of great strategic importance.
Energy generators supply each team with power to operate key base
machinery and deployables. Without enough power, your automated defenses
and manned turrets can go offline, making them inoperable. The struggle
for energy becomes a key subplot in each match as both teams try to
balance how many turrets and force fields they can afford to deploy.
It seems overwhelming
at first to try to keep track of so many different aspects of battle.
Within seconds, you can go from dominating all the generators to having
an energy crisis. Forward spawn points you thought your team had locked
down can swing back to the other team instantly. Once you get acclimated
to the interface, you'll appreciate the way the battle flows from
one area to the next as each team probes the other for weaknesses.
To encourage
teamwork, the scoring system in XMP is strictly points-based. You
gain points for fragging enemies, but no specific kill count appears
on the scoreboard. This style of scoring encourages players to do
more dirty work, such as escorting artifact carriers, capturing generators,
and playing defense, all of which are rewarded appropriately by the
points system.
Though there
are only eight maps in the game, almost all of them are very well
designed and fun to play. Bases always have multiple approach points
from either a wide landscape or via underground passageways. Key areas
such as generators and spawn points are scattered thoughtfully around
the map, making it nearly impossible for one team to defend everything.
Even in 30-player games, there's always going to be a weak point in
your opponent's strategy.
The
XMP mode leverages the same engine used in Unreal II, providing extremely
high quality visuals. A year later, the graphics still hold up very
well, and the sound effects are also the same ones used in the original
game, so you can expect an attractive overall package.
Movie
Review
Torque
Review
by Gokhra
Starring:
Cary Ford - Martin Henderson. Shane - Monet
Mazur. Trey - Ice Cube. Henry James - Matt Schulze. China - Jaime
Pressly.
Torque is a biker
movie. It's all about fast bikes, multiracial people, drugs, violence,
wildly improbable chases and the funkiest clothes on the street.
The story is centered
on long-time biker (and non-gang member) Cary Ford played by Martin
Henderson. He is framed by long-time rival, Henry played by Matt Schulze,
the leader of a biker gang called the Hellions. Cary is framed for
the murder of Sleepy D who happens to be the leader of the most notorious
and feared biker gang in the country. Sleepy Ds brother, played by
Ice Cube, is on the prowl for revenge. You with me so far?
The movie mainly
picks up from where we find Cary has been hiding out for months after
somebody slipped crystal meth into some motorcycle gas tanks, setting
him up for a fall and damaging his relationship with girlfriend Shane
(Monet Mazur).
As if to make
matters worse there are a couple of FBI agents on the hunt for drugs.
As a result Cary and his friends must make a run for it and run they
do in style.
If
you liked Fast and the Furious you will like this too especially since
it comes form the same makers. It is also similarly lame brained in
the sense that it is more about style than anything else. In the real
world you probably would not last five seconds with so much style
oozing out but hey, that's what movies are for - to take a break from
the real world.
Torque happens
to be the type of movie where you do not think at all. The speeds
are unbelievable and feel a little as if it's a video game. It has
a lot of sleekly designed action scenes with one particular scene
showing a chase on top and through a speeding train. Haven't seen
that before.
The bikes themselves
are well worth the reason to watch the whole show. There are a lot
of Hondas and Yamahas with one of the stars being a blue Triumph T600.
There is a much cooler black bike that anyone will drool over.
At one point of
the movie Cary tells his girlfriend, ''I live my life a quarter-mile
at a time.'' Sure, that's a very theatrical line.
She looks at him,
squints, and says, ''That is the dumbest thing I have ever heard.''
Yes,
the movie does have its moments but theses are brief. It is something
you watch with suspended disbelief or if you have an unholy obsession
with anything on wheels. One thing is for sure, it will make you want
to sell your Toyota and yearn for a two-wheeler.