Nony Khondaker

CRICKET 19: The Best a Fan Can Get

After the massive disappointments that were Don Bradman Cricket 17 and Ashes Cricket (2018), I decided not to buy a Big Ant cricket game anytime soon.

A PEEK INSIDE BRAINSTATION-23

Founded in 2006 by a group of BUET graduates, Brain Station-23 is now one of the most prominent names in the IT sector of Bangladesh. We recently interviewed the trio running the show – Mr. Raisul Kabir, Mr. Mizanur Rahman and Mr. MJ Ferdous.

Rockstar Games: The Secret behind the Success

The gaming community is a tough crowd. Publishers struggle most of the time to keep them satisfied. In fact, they often end up giving birth to outrage, controversies and “gates” in the process.

Shadow Of A Franchise

There was not much hype about Shadow of the Tomb Raider - be it due to the sub-par marketing efforts by Square Enix or because of the release date being too close to Marvel's Spider-Man.

Improved visuals but at what cost?

From the ancient Java/Symbian era to the current smartphone era, the Asphalt franchise has been the definitive racing experience for mobile gamers. Most noteworthy among the Asphalt games is Asphalt 8 (2013), a game that pushed the limits of smartphone hardware while providing a gameplay experience many believed had no more room for improvement.

Uncharted Live-action Fanfilm

Renowned actor Nathan Fillion has always been the undisputed choice by gamers all over the world as the live-action Nathan Drake. Being a fan of the franchise himself, Fillion has been strongly campaigning to be cast as the fan-favourite adventurer.

The droids you are looking for

An auteur of story-driven interactive adventures, David Cage and his studio Quantic Dream are well-known for their choice-driven walking simulators such as Fahrenheit, Heavy Rain and Beyond. In 2012, Quantic Dream released a short film titled “Kara” where an android of the same name becomes self-aware while being assembled in the factory. The tech demo, with its ground-breaking visuals and

A Way Out - A Mixed Bag of Emotions

Since 2016, EA has been running a program called EA Originals where they look for promising indie games and provide them full funding without any publishing fees. The latest product of this program is A Way Out, a story driven co-op experience created by Swedish filmmaker Josef Fares, who previously directed Brothers: A Tale of Two Sons. Ever since its E3 reveal in 2017, A Way Out got a lot of gamers excited but probably not as much as Fares himself who confidently stated “It is impossible to not like this game”. Is his statement true?

June 27, 2019
June 27, 2019

CRICKET 19: The Best a Fan Can Get

After the massive disappointments that were Don Bradman Cricket 17 and Ashes Cricket (2018), I decided not to buy a Big Ant cricket game anytime soon.

March 20, 2019
March 20, 2019

A PEEK INSIDE BRAINSTATION-23

Founded in 2006 by a group of BUET graduates, Brain Station-23 is now one of the most prominent names in the IT sector of Bangladesh. We recently interviewed the trio running the show – Mr. Raisul Kabir, Mr. Mizanur Rahman and Mr. MJ Ferdous.

December 13, 2018
December 13, 2018

Rockstar Games: The Secret behind the Success

The gaming community is a tough crowd. Publishers struggle most of the time to keep them satisfied. In fact, they often end up giving birth to outrage, controversies and “gates” in the process.

November 8, 2018
November 8, 2018

Shadow Of A Franchise

There was not much hype about Shadow of the Tomb Raider - be it due to the sub-par marketing efforts by Square Enix or because of the release date being too close to Marvel's Spider-Man.

September 27, 2018
September 27, 2018

Improved visuals but at what cost?

From the ancient Java/Symbian era to the current smartphone era, the Asphalt franchise has been the definitive racing experience for mobile gamers. Most noteworthy among the Asphalt games is Asphalt 8 (2013), a game that pushed the limits of smartphone hardware while providing a gameplay experience many believed had no more room for improvement.

July 26, 2018
July 26, 2018

Uncharted Live-action Fanfilm

Renowned actor Nathan Fillion has always been the undisputed choice by gamers all over the world as the live-action Nathan Drake. Being a fan of the franchise himself, Fillion has been strongly campaigning to be cast as the fan-favourite adventurer.

June 7, 2018
June 7, 2018

The droids you are looking for

An auteur of story-driven interactive adventures, David Cage and his studio Quantic Dream are well-known for their choice-driven walking simulators such as Fahrenheit, Heavy Rain and Beyond. In 2012, Quantic Dream released a short film titled “Kara” where an android of the same name becomes self-aware while being assembled in the factory. The tech demo, with its ground-breaking visuals and

May 10, 2018
May 10, 2018

A Way Out - A Mixed Bag of Emotions

Since 2016, EA has been running a program called EA Originals where they look for promising indie games and provide them full funding without any publishing fees. The latest product of this program is A Way Out, a story driven co-op experience created by Swedish filmmaker Josef Fares, who previously directed Brothers: A Tale of Two Sons. Ever since its E3 reveal in 2017, A Way Out got a lot of gamers excited but probably not as much as Fares himself who confidently stated “It is impossible to not like this game”. Is his statement true?

March 22, 2018
March 22, 2018

Online Gaming Group Etiquette

There are lots of groups on social media where gamers share their collective passion of videogames. More often than not, however, gamers get a little too passionate and turn the groups into toxic wastelands. Here are some scenarios that are very likely to trigger gamers and a guide on how not to behave in such contexts.

March 1, 2018
March 1, 2018

Ubisoft's new direction and what it means for gamers

In the past two decades or so, Ubisoft had kept gamers (and themselves) very busy by releasing at least one AAA single-player title every year – namely, entries from the Prince of Persia, Assassin's Creed and the Tom Clancy franchises. In the earlier days, they did a very good job of juggling the workload as most of their games would be acclaimed by gamers and critics alike.

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